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Pitch Deck: Sell Your Invention — Kids Ship a Real Startup Landing Page

Founder · Ages 11–15Studio mission · No box required15–25 minutes Rolling out now — Founding Families get it first

Pitch Deck: Sell Your Invention is a FoundrKids Studio mission where kids ages 11 to 15 invent a product and ship a real one-page startup landing page that sells it: the problem, the solution, the pitch, the call to action. No box required: it’s an entrepreneurship project for kids that treats selling an idea clearly as a skill you practice, not a talent you’re born with.

Illustrative concept
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Illustrative concept — an example of what this mission produces, not a real child’s work. Final missions may vary.

The project: what your child actually does

A Founder mission, guided by Spark from first idea to shipped artifact.

  1. 1

    Start with a real problem

    Spark, the AI coach, opens the way every founder does: what bugs you? Tangled charging cables, soggy lunchbox sandwiches, a little brother who loses everything. Your child picks a problem they actually care about — pitches built on real annoyance are the ones with energy.

  2. 2

    Invent the fix

    Now the fun part: your child dreams up the product that solves it. They name it, decide what it does, and choose the one detail that makes it different from everything else out there. It doesn’t have to be buildable. It has to be wanted.

  3. 3

    Sharpen the pitch

    This is the heart of the mission. Spark pushes past “it’s really cool” the way an investor would: Who is it for? Why would they care? Say it in one sentence. Your child rewrites until a total stranger could get it in one read.

  4. 4

    Write the page

    Headline at the top, the problem, the solution, a call to action at the bottom — your child writes the exact words a real startup would put on its landing page. Every line has one job: keep the reader reading.

  5. 5

    Read it like a stranger

    Their pitch becomes an actual one-page website for their invention. Then comes the founder move: read it cold, spot the line that doesn’t land, and make it sharper. Clear beats clever — and your child learns to tell the difference.

  6. 6

    Ship it to the portfolio

    The finished landing page — plus the pitch that shaped it — is saved to your child’s portfolio. Not a worksheet about entrepreneurship: an idea they invented, argued for, and shipped.

What it secretly teaches

Selling an idea is a skill, not a talent.

On the surface, this is a kid making a website for an invention that doesn’t exist yet. Underneath, it drills the loop every founder runs: find a real problem, invent a solution, pitch it so clearly a stranger gets it in one read. Problem, solution, pitch — most adults never practice that loop on purpose. Your child runs it start to finish in a single sitting.

And it transfers. A kid who can frame a problem and make a case for the fix writes stronger essays, gives better answers, and argues for what they want with reasons instead of volume. It’s why the Founder tier carries an entrepreneurship track — and why this mission is that track in miniature.

What ends up in the portfolio

A finished startup landing page

The one-page site for your child’s invention — headline, problem, solution, and call to action, every word theirs — proof they can carry an idea from “what bugs me” to “here’s why it matters.”

Questions parents ask about Pitch Deck: Sell Your Invention

What does my child actually make in Pitch Deck: Sell Your Invention?

A one-page startup landing page for a product they invented (a headline, the problem it solves, the solution, and a call to action), saved to their FoundrKids portfolio along with the pitch that shaped it.

Does Pitch Deck: Sell Your Invention require a box?

No. It’s a Studio mission: it lives entirely in the FoundrKids app, guided by Spark, the AI coach. FoundrKids Kit missions need a physical FoundrKids Kit, and kits are coming later; Studio missions need nothing but a screen and an idea worth selling.

What age is Pitch Deck: Sell Your Invention for?

It’s built for the Founder tier, ages 11–15 — the tier that adds the entrepreneurship track. A typical session runs 15–25 minutes, and there’s always another invention to pitch.

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